I create playful, immersive, and interactive experiences that address issues of impermanence, fragility, and interconnection. I incorporate the use of animation, video, sound, coding, physical computing, and VR as dynamic and immersive tools in my practice. Through these tools I present simulations of densely layered abstract elements as sentient systems intended to expose a series of complex working parts—each of which relies on the other. These elements are often inspired by cellular structures or by electrical circuitry. My works range from playful electrical circuits to site specific interactive installations, where the role that the viewer plays against these systems is highlighted. Textures, sound, and interactivity can also be used for additional experiential layering.

In general, my interactive works are designed to add a suggestive element of vulnerability in giving users, who serve as an outside force against a given system, the ability to either support or disrupt this working system. My intentions are to illuminate what is often overlooked or ignored by juxtaposing the digital and physical realms. Ultimately, my goal is to create a space where vulnerability is not viewed as a weakness but rather as a conduit for exploration where viewers are able to reflect on the transient nature of existence and to consider the strengths and beauty of entropy. Through interactivity and immersion, such experiences have the potential of becoming more impactful when they occur within such mediums that support extensions of reality. My current focus is on harnessing this potential.